{"id":389,"date":"2014-02-16T20:00:42","date_gmt":"2014-02-16T20:00:42","guid":{"rendered":"http:\/\/www.16-9.dk\/3\/?p=389"},"modified":"2020-05-24T00:01:42","modified_gmt":"2020-05-23T22:01:42","slug":"quiet-qualities-and-qualified-quietude-the-sound-design-of-gravity","status":"publish","type":"post","link":"http:\/\/www.16-9.dk\/3\/2014\/02\/quiet-qualities-and-qualified-quietude-the-sound-design-of-gravity\/","title":{"rendered":"Quiet Qualities and Qualified Quietude: The Sound Design of Gravity"},"content":{"rendered":"\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"333\" src=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/04\/feature.jpg\" alt=\"feature\" class=\"wp-image-407\" srcset=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/04\/feature.jpg 800w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/04\/feature-300x125.jpg 300w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/04\/feature-768x320.jpg 768w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/04\/feature-696x290.jpg 696w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<blockquote class=\"wp-block-quote is-style-default td_quote_box td_box_center is-layout-flow wp-block-quote-is-layout-flow\"><p>The creative use of \u2026 relative or absolute silence is one of the unique characteristics of cinema \u2013 no other art form can achieve this&#8230;<\/p><cite>Walter Murch (2003: 95).<\/cite><\/blockquote>\n\n\n\n<p><em>Alien<\/em>, the much-acclaimed sci-fi horror flick from 1979, has an evocative tagline which reads, \u201dIn space no one can hear you scream\u201d (fig. 1). The tagline for Scott\u2019s film naturally helped build an ominous horror&nbsp;<em>feel<\/em>, thus assisting the viewer in understanding the basic genericity of the film. While generically defining the film and prompting the moviegoer to see the film, however, the tagline also had another \u2013 and much deeper \u2013 sense of truthfulness and&nbsp;<em>gravitas<\/em>. Thus, ominous as it sounds, the aforementioned tagline is simply&nbsp;<em>true<\/em>. In space no one&nbsp;<em>would be able to&nbsp;<\/em>hear you scream.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_1_-_alien_poster_with_tagline.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"678\" height=\"463\" src=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_1_-_alien_poster_with_tagline.jpg\" alt=\"Fig. 1: The tagline for Alien (1979) reads like a headline for Alfonso Cuar\u00f3n\u2019s modern-day sound spectacle Gravity (2013).\" class=\"wp-image-715\" srcset=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_1_-_alien_poster_with_tagline.jpg 678w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_1_-_alien_poster_with_tagline-300x205.jpg 300w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_1_-_alien_poster_with_tagline-218x150.jpg 218w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_1_-_alien_poster_with_tagline-615x420.jpg 615w\" sizes=\"(max-width: 678px) 100vw, 678px\" \/><\/a><figcaption>Fig. 1: The tagline for <em>Alien<\/em> (1979) reads like a headline for Alfonso Cuar\u00f3n\u2019s modern-day sound spectacle <em>Gravity<\/em> (2013).<\/figcaption><\/figure>\n\n\n\n<p>This presents an audiovisual paradox: How does one create an aural<em>verisimilitude<\/em>&nbsp;in a space film, if virtually no sound is heard in outer space? And to which degree should one strive for&nbsp;<em>verisimilitude<\/em>, when most people have never been to outer space, and instead harbor many (mis)conceptions of space from different&nbsp;<em>simulated&nbsp;<\/em>(and often highly inauthentic) films&nbsp;<em>about&nbsp;<\/em>outer space?<\/p>\n\n\n\n<p>These questions are central to any film set in space \u2013 regardless of its generic DNA \u2013 and the short-hand answer could simply be: Do as Stanley Kubrick in&nbsp;<em>2001: A Space Odyssey&nbsp;<\/em>(1968) or as Alfonso Cuar\u00f3n in&nbsp;<em>Gravity&nbsp;<\/em>(2013) (cf. fig. 2-3).<\/p>\n\n\n\n<figure class=\"wp-block-image alignnone size-full\"><a href=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_2_-_2001_-_a_space_odyssey.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"782\" height=\"469\" src=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_2_-_2001_-_a_space_odyssey.jpg\" alt=\"Fig. 2-3: The silence in 2001: A Space Odyssey (1968) and Gravity (2013) could be realistically motivated, but in both films it has an almost claustrophobically subjective effect on the viewer.\" class=\"wp-image-716\" srcset=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_2_-_2001_-_a_space_odyssey.jpg 782w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_2_-_2001_-_a_space_odyssey-300x180.jpg 300w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_2_-_2001_-_a_space_odyssey-768x461.jpg 768w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_2_-_2001_-_a_space_odyssey-696x417.jpg 696w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_2_-_2001_-_a_space_odyssey-700x420.jpg 700w\" sizes=\"(max-width: 782px) 100vw, 782px\" \/><\/a><figcaption>Fig. 2-3: The silence in<em> 2001: A Space Odyssey<\/em> (1968) and <em>Gravity<\/em> (2013) could be realistically motivated, but in both films it has an almost claustrophobically subjective effect on the viewer.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image alignnone size-full\"><a href=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_3.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"676\" height=\"1000\" src=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_3.jpg\" alt=\"Fig. 3.\" class=\"wp-image-717\" srcset=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_3.jpg 676w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_3-203x300.jpg 203w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_3-284x420.jpg 284w\" sizes=\"(max-width: 676px) 100vw, 676px\" \/><\/a><figcaption>Fig. 3.<\/figcaption><\/figure>\n\n\n\n<p>This article focuses on the sound of&nbsp;<em>Gravity<\/em>, a sound design or sound score which in many ways is similar to that of&nbsp;<em>2001: A Space Odyssey<\/em>, and which is spectacular and visceral, but in a way that clearly differs from the (other)&nbsp;<em>sonic spectacles<\/em>&nbsp;of the year.<\/p>\n\n\n\n<p>The&nbsp;<em>compilation score<\/em>&nbsp;of&nbsp;<em>American Hustle&nbsp;<\/em>(2013; fig. 4), consisting of rock and pop hits from the 1970s, and the&nbsp;<em>overload aesthetic&nbsp;<\/em>of Ron Howard\u2019s&nbsp;<em>Rush&nbsp;<\/em>(2013; fig. 5) are both typical examples of modern-day&nbsp;<em>sonic spectacles<\/em>.These and similar films&nbsp;<em>flaunt&nbsp;<\/em>their music and their sound work, and their scores have an in-your-face noticeability which is equivalent to David Bordwell\u2019s concept of&nbsp;<em>intensified continuity&nbsp;<\/em>(which mainly refers to changes in terms of cutting, framing and lenses).<\/p>\n\n\n\n<figure class=\"wp-block-image alignnone size-full\"><a href=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_4_-_american_hustle.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"618\" height=\"914\" src=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_4_-_american_hustle.jpg\" alt=\"Fig. 4-5: Modern-day films often flaunt their sound work in a way that totally disregards the classical principle of \u201cinaudibility\u201d. Frame pair: American Hustle (2013) and Rush (2013).\" class=\"wp-image-718\" srcset=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_4_-_american_hustle.jpg 618w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_4_-_american_hustle-203x300.jpg 203w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_4_-_american_hustle-284x420.jpg 284w\" sizes=\"(max-width: 618px) 100vw, 618px\" \/><\/a><figcaption>Fig. 4-5: Modern-day films often <em>flaunt<\/em> their sound work in a way that totally disregards the classical principle of \u201cinaudibility\u201d. Frame pair: <em>American Hustle<\/em> (2013) and <em>Rush<\/em> (2013).<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image alignnone size-full\"><a href=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_5_-_rush.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"736\" height=\"1000\" src=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_5_-_rush.jpg\" alt=\"Fig. 5.\" class=\"wp-image-719\" srcset=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_5_-_rush.jpg 736w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_5_-_rush-221x300.jpg 221w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_5_-_rush-696x946.jpg 696w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_5_-_rush-309x420.jpg 309w\" sizes=\"(max-width: 736px) 100vw, 736px\" \/><\/a><figcaption>Fig. 5.<\/figcaption><\/figure>\n\n\n\n<p>Following a brief introduction to modern-day sound theory, I shall listen more intently to the sound work in&nbsp;<em>Gravity<\/em>, focusing on the use of different channels as part of creating a visceral, at times even overwhelmingly claustrophobic experience. Also, and perhaps more importantly, I will focus on the use of&nbsp;<em>ambient silence&nbsp;<\/em>in&nbsp;<em>Gravity<\/em>&nbsp;\u2013 and how the use of quietude changes the experience and understanding of Cuar\u00f3n\u2019s film.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><em>The Dolby Era<\/em>&nbsp;\u2013 Modern-day Sound Cinema<\/h2>\n\n\n\n<p>In film sound theory, there is a general consensus that the use of sound \u2013 and the actual creation of&nbsp;<em>sound designs&nbsp;<\/em>\u2013 changed during the 1970s. According to Gianluca Sergi,<\/p>\n\n\n\n<p>Hollywood\u2019s use and conception of sound underwent a fundamental change. The possibilities of multi-channel technology, a wider frequency range and improved conditions of reproduction encouraged filmmakers to feel more confident about sound, and led them to rely more and more on the soundtrack. As a result, modern filmmakers have shown an increasing awareness of the \u2018physical\u2019, three-dimensional qualities of sound, and audiences are encouraged not just to listen to the sounds, but to \u2018feel\u2019 them \u2013 film goers experience sound more sensually than ever before. (Sergi 1998: 162).<\/p>\n\n\n\n<p>From early sound films, which used only&nbsp;<em>one&nbsp;<\/em>soundtrack (whether magnetic or optical), and the use of&nbsp;<em>three&nbsp;<\/em>soundtracks in many classical Hollywood films, the use of multiple tracks became the norm in the 1970s, as seen in Francis Ford Coppola\u2019s&nbsp;<em>Apocalypse Now<\/em>(1979; fig. 6), whose impressive sound score is made up of 160 different tracks.<strong>&nbsp;<\/strong>This development of multi-track sound designs coincided with other technological changes, including Dolby\u2019s A, B and C systems, and the creation of the actual concept of a&nbsp;<em>sound designer<\/em>(often connected to such technicians\/artists as Walter Murch, Ben Burtt and Alan Slet). During the 1970s, then, a number of films were released that could naturally be used to promote and institutionalize the different Dolby systems. These included musicals (e.g.&nbsp;<em>Grease<\/em>[1978] and&nbsp;<em>Hair&nbsp;<\/em>[1979]),&nbsp;<em>rock fantasies&nbsp;<\/em>(e.g.&nbsp;<em>Tommy&nbsp;<\/em>and&nbsp;<em>Lisztomania<\/em>[1975]) and concert movies (e.g.&nbsp;<em>The Last Waltz&nbsp;<\/em>[1978]) (Chion 1994: 150-152).<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_6_-_apocalypse_now_-_160_sound_tracks.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"720\" height=\"427\" src=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_6_-_apocalypse_now_-_160_sound_tracks.jpg\" alt=\"Fig. 6: The 160 sound tracks in Apocalypse Now (1979) paved the way for today\u2019s densely layered and often complex, multi-track films.\" class=\"wp-image-720\" srcset=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_6_-_apocalypse_now_-_160_sound_tracks.jpg 720w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_6_-_apocalypse_now_-_160_sound_tracks-300x178.jpg 300w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_6_-_apocalypse_now_-_160_sound_tracks-696x413.jpg 696w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_6_-_apocalypse_now_-_160_sound_tracks-708x420.jpg 708w\" sizes=\"(max-width: 720px) 100vw, 720px\" \/><\/a><figcaption>Fig. 6: The 160 sound tracks in <em>Apocalypse Now<\/em> (1979) paved the way for today\u2019s densely layered and often complex, multi-track films.<\/figcaption><\/figure>\n\n\n\n<p>What these films had in common \u2013 as opposed to earlier concert films and&nbsp;<em>rockumentaries<\/em>&nbsp;such as&nbsp;<em>Monterrey Pop&nbsp;<\/em>(1968) \u2013 was a density of sound and a layered use of multiple tracks. As director Michael Cimino puts it:<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-style-default td_quote_box td_box_center is-layout-flow wp-block-quote-is-layout-flow\"><p>What Dolby does is to give you the ability to create a\u00a0<em>density of detail\u00a0<\/em>of sound \u2013 a richness so you can demolish the wall separating the viewer from the film. You can come close to demolishing the screen.<\/p><cite>Cited in Schreger 1985: 351.<\/cite><\/blockquote>\n\n\n\n<p>As a result of the different technological advances, many theoreticians and filmmakers argue that films from the 1980s and onwards have generally become&nbsp;<em>denser<\/em>,&nbsp;<em>louder<\/em>&nbsp;and more&nbsp;<em>visceral<\/em>. The Danish sound theoretician Birger Langkj\u00e6r (2000: 139-164) talks of an<em>overload aesthetic&nbsp;<\/em>in many recent films, using&nbsp;<em>Falling Down&nbsp;<\/em>(1993) as a prime example; Michel Chion (1994: 154) talks of a&nbsp;<em>superfield&nbsp;<\/em>in today\u2019s cinema, referring to the type of space created in modern-day multi-track films; Michael Allen (1998) speaks of a&nbsp;<em>heightened realism<\/em>in recent sound cinema; and Gianluca Sergi (2004) poignantly refers to this period in film history as&nbsp;<em>the Dolby era<\/em>.<\/p>\n\n\n\n<p>The different technological advances in the 1970s resulted in a number of rather gimmicky films, films such as<em>&nbsp;Invasion of the Body Snatchers&nbsp;<\/em>(1978; fig. 7), Philip Kaufmann\u2019s remake of the classical sci-fi movie, and&nbsp;<em>Earthquake&nbsp;<\/em>(1974; fig. 8), which used a rather intricate sound system called Sensurround in order to create a visceral experience of the disaster shown on screen. However, the technological advances in terms of sound also allowed for a much richer and explorative use of sound, and it ultimately paved the way for a type of film whose verisimilitude and physicality are as aural as they are visual. In the words of aforementioned composer and critic, Michel Chion,<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-style-default td_quote_box td_box_center is-layout-flow wp-block-quote-is-layout-flow\"><p>\u2026 matter \u2013 glass, fire, metal, water, tar \u2013 resists, surges, lives, explodes in infinite variations, with an eloquence in which we can recognize the invigorating influence of sound on the overall vocabulary of modern-day film language [\u2026]. The sound of noises, for a long time relegated to the background like a troublesome relative in the attic, has therefore benefited from the recent improvements in definition brought by Dolby. Noises are reintroducing an acute feeling of the materiality of things and beings, and they herald a sensory cinema.<\/p><cite>Chion 1994: 154.<\/cite><\/blockquote>\n\n\n\n<figure class=\"wp-block-image alignnone size-full\"><a href=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_7_-_earthquake.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"655\" height=\"1000\" src=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_7_-_earthquake.jpg\" alt=\"Fig. 7-8: Two of many gimmicky sound films from the 1970s: Earthquake (1974) and Invasion of the Body Snatchers (1978).\" class=\"wp-image-721\" srcset=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_7_-_earthquake.jpg 655w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_7_-_earthquake-197x300.jpg 197w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_7_-_earthquake-275x420.jpg 275w\" sizes=\"(max-width: 655px) 100vw, 655px\" \/><\/a><figcaption>Fig. 7-8: Two of many gimmicky sound films from the 1970s: <em>Earthquake<\/em> (1974) and <em>Invasion of the Body Snatchers<\/em> (1978).<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image alignnone size-full\"><a href=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_8_-_invasion_of_the_body_snatchers_-_1978_remake.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"325\" height=\"497\" src=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_8_-_invasion_of_the_body_snatchers_-_1978_remake.jpg\" alt=\"Fig. 8.\" class=\"wp-image-722\" srcset=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_8_-_invasion_of_the_body_snatchers_-_1978_remake.jpg 325w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_8_-_invasion_of_the_body_snatchers_-_1978_remake-196x300.jpg 196w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_8_-_invasion_of_the_body_snatchers_-_1978_remake-275x420.jpg 275w\" sizes=\"(max-width: 325px) 100vw, 325px\" \/><\/a><figcaption>Fig. 8.<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">The Subjectivity of&nbsp;<em>Gravity<\/em><\/h2>\n\n\n\n<p>In accordance with Chion\u2019s thoughts, one could naturally and plausibly say that the sound design of Cuar\u00f3n\u2019s film, using a multitude of different tracks, layers and channels \u2013 is as vital to the film\u2019s aesthetic and the audience\u2019s experience as is the visual side of the movie. Plotwise,&nbsp;<em>Gravity<\/em>&nbsp;is a relatively simple film about two astronauts, played by Sandra Bullock and George Clooney, who attempt to return to earth, but the experience of Cuar\u00f3n\u2019s \u20183D-Dolby spectacle\u2019 is rich and visceral, and helpfully reminds the audience that films ought to be seen \u2013&nbsp;<em>and heard \u00ad\u2013&nbsp;<\/em>in the cinema.<\/p>\n\n\n\n<p>Dolby, who, according to their slogan, \u2018elevate the entertainment experience\u2019, has released a promo for&nbsp;<em>Gravity<\/em>, which actually takes the filmgoer through a step-by-step introduction to the sound work in Cuar\u00f3n\u2019s film (just as James Cameron\u2019s film&nbsp;<em>Avatar&nbsp;<\/em>[2009] was released with technical promos flaunting the technicality and inventiveness of its 3D design) (cf. fig. 9).<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_9_-_cuaron_on_the_sound_in_gravity.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"563\" src=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_9_-_cuaron_on_the_sound_in_gravity.jpg\" alt=\"Fig. 9: Alfonso Cuar\u00f3n talks about his richly layered multi-channel sound design in a Gravity promo, produced by Dolby.\" class=\"wp-image-723\" srcset=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_9_-_cuaron_on_the_sound_in_gravity.jpg 1000w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_9_-_cuaron_on_the_sound_in_gravity-300x169.jpg 300w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_9_-_cuaron_on_the_sound_in_gravity-768x432.jpg 768w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_9_-_cuaron_on_the_sound_in_gravity-696x392.jpg 696w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_9_-_cuaron_on_the_sound_in_gravity-746x420.jpg 746w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/a><figcaption>Fig. 9: Alfonso Cuar\u00f3n talks about his richly layered multi-channel sound design in a <em>Gravity<\/em> promo, produced by Dolby.<\/figcaption><\/figure>\n\n\n\n<p>In this promo (for&nbsp;<em>Gravity<\/em>), Cuar\u00f3n, himself, tells us that for&nbsp;<em>Gravity<\/em>the use of sound has been important, particularly in terms of creating verisimilitude. \u201cThere is no sound in space,\u201d as the director says, inasmuch as sound \u201ccannot be transmitted through the atmosphere\u201d (<em>Dolby&nbsp;<\/em>2014). This point would naturally account for the noticeably quiet parts of&nbsp;<em>Gravity<\/em>\u2019s sound design, but as Cuar\u00f3n also explains:<\/p>\n\n\n\n<p>Nevertheless, sound is transmitted through the interaction of elements, meaning that if our characters grab, touch stuff, the vibration of that will travel into their ears, and, so, they will get a muffled representation of that sound (Ibid.).<\/p>\n\n\n\n<p>The specific use of silence is a central element in Cuar\u00f3n\u2019s film, but what is equally interesting is the ubiquity of small noises and shifting types of music intentionally created\u00a0<em>for\u00a0<\/em>a surround sound system. In a very concrete sense, this means that, whenever Clooney\u2019s character, Matt, is stuck behind Dr. Ryan Stone (Bullock) \u2013 whether on or off screen \u2013 he is actually heard from a speaker placed behind the audience.<\/p>\n\n\n\n<p>This, in accordance with the multi-layered use of Foley or transducer-recordings (of bolts being loosened, doors on the shuttle being opened etc.), make for a ubiquitous and often very confusing sound design which gives the audience (in the movie theatre) a subjective experience of being tossed about in space.<\/p>\n\n\n\n<p>When Dr. Stone, for example, is suddenly set loose in space \u2013 on what could eventually lead to her ultimate demise \u2013 we hear, from the different speakers, different elements of low-rumbling music and sound effects that, because of her being tossed about, shift from speaker to speaker, thus mirroring Dr. Stone\u2019s sense of disorientation. Following the different shots of Dr. Stone being thrown about in space, we get a number of&nbsp;<em>extreme close-ups<\/em>&nbsp;of Dr. Stone and some&nbsp;<em>point of view shots&nbsp;<\/em>where the sound design, apart from the sound of her breathing, is lowered to an almost claustrophobic quietude.<\/p>\n\n\n\n<figure class=\"wp-block-image alignnone size-full\"><a href=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_10_-_dr_ryan_in_space.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"425\" src=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_10_-_dr_ryan_in_space.jpg\" alt=\"Fig. 10.\" class=\"wp-image-724\" srcset=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_10_-_dr_ryan_in_space.jpg 1000w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_10_-_dr_ryan_in_space-300x128.jpg 300w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_10_-_dr_ryan_in_space-768x326.jpg 768w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_10_-_dr_ryan_in_space-696x296.jpg 696w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_10_-_dr_ryan_in_space-988x420.jpg 988w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/a><figcaption>Fig. 10.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image alignnone size-full\"><a href=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_11_-_point_of_view_shot.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"414\" src=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_11_-_point_of_view_shot.jpg\" alt=\"Fig. 11.\" class=\"wp-image-725\" srcset=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_11_-_point_of_view_shot.jpg 1000w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_11_-_point_of_view_shot-300x124.jpg 300w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_11_-_point_of_view_shot-768x318.jpg 768w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_11_-_point_of_view_shot-696x288.jpg 696w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/a><figcaption>Fig. 11.<\/figcaption><\/figure>\n\n\n\n<p>In cases like this, the sound design \u2013 particularly its use of silence or quietude \u2013 makes for a claustrophobic and subjective experience on the part of the viewer. However real or authentic it may be (given that there is no sound in space), the use of silence almost inevitably triggers a subjective reading of the scenes.<\/p>\n\n\n\n<p>According to director Mike Figgis (2003: 1),&nbsp;<em>there are two things you cannot do in a film: \u201cone \u2013 never ever look into the lens directly; it\u2019s almost like a biblical statement. &#8230; And the other thing you can never do is have silence.<\/em><em>\u201d<\/em><\/p>\n\n\n\n<figure class=\"wp-block-image alignnone size-full\"><a href=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_12.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"416\" src=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_12.jpg\" alt=\"Fig. 12.\" class=\"wp-image-726\" srcset=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_12.jpg 1000w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_12-300x125.jpg 300w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_12-768x319.jpg 768w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_12-696x290.jpg 696w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/a><figcaption>Fig. 12.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image alignnone size-full\"><a href=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_13.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"416\" src=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_13.jpg\" alt=\"Fig. 13.\" class=\"wp-image-727\" srcset=\"http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_13.jpg 1000w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_13-300x125.jpg 300w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_13-768x319.jpg 768w, http:\/\/www.16-9.dk\/3\/wp-content\/uploads\/2014\/02\/fig_13-696x290.jpg 696w\" sizes=\"(max-width: 1000px) 100vw, 1000px\" \/><\/a><figcaption>Fig. 13.<\/figcaption><\/figure>\n\n\n\n<p>In other words, the use of silence or silent sequences in a film is such a strong and noticeable effect that the audience would either think of it as a flaw or connect it with the psychological state of the character shown on screen. As I have written elsewhere, this sound effect is infrequent in films, and when used, it is often connected to a subjective experience, as in&nbsp;<em>The Godfather Part III&nbsp;<\/em>(1990),&nbsp;<em>Lost Highway&nbsp;<\/em>(1997),&nbsp;<em>Bang Bang Orangutang&nbsp;<\/em>(2005) and&nbsp;<em>Babel&nbsp;<\/em>(2006) (cf. Halskov 2008).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">An Effective Interplay<\/h2>\n\n\n\n<p>The interplay of multi-track sound, silence and music, perhaps, is the most expressive and also&nbsp;<em>impressive<\/em>&nbsp;part of Cuar\u00f3n\u2019s film. Apart from the dialogue, created through ADR (Advanced Dialogue Replacement), the quiet passages and the surround quality of the shifting noises and music create a vivid sense of being stuck in a vast, yet also vacuous place \u2013 where, indeed, no one \u201ccan hear you scream\u201d.<\/p>\n\n\n\n<p>In the aforementioned scene, where Dr. Stone is thrown about in space, on the verge of being lost, we cut to a series of&nbsp;<em>close-ups<\/em>&nbsp;of her face, as she utters the words: \u201cHuston, do you copy?\u201d In these instances, however, the absence of diegetic sound (apart from her dialogue) together with the shifting but overly intense music creates a strong sense of&nbsp;<em>not being heard<\/em>. The dialogue is intentionally&nbsp;<em>de-privileged<\/em>, whereas the drone-like non-diegetic music seems overly intense (in comparison with traditional principles of sound design). This, however, is key to the experience of the scene, and the result is a highly subjective \u2013 at times even claustrophobic \u2013 experience.<\/p>\n\n\n\n<p>Like the low-level, almost sub-audible rumblings in&nbsp;<em>Irr\u00e9versible<\/em>(2002), the sound in&nbsp;<em>Gravity<\/em>, too, is central to the experience of the film going audience. Moviegoers had seizures, when faced with the sound design of&nbsp;<em>Irr\u00e9versible&nbsp;<\/em>and Lars von Trier\u2019s&nbsp;<em>Antichrist&nbsp;<\/em>(2009). After watching and hearing&nbsp;<em>Gravity<\/em>, this is perhaps hardly the case, but, in many ways, it is a spectacular and spectacularly sonic experience.<\/p>\n\n\n\n<p>In traditional terms \u2013 at least according to Claudia Gorbman \u2013 sound and music in films should be \u201cinaudible\u201d or at least inconspicuous. Following the technological advances of the 1970s, that no longer is the case. Modern-day sound films&nbsp;<em>flaunt&nbsp;<\/em>their use of music (as in<em>American Hustle<\/em>, cf.&nbsp;<a href=\"http:\/\/www.youtube.com\/watch?v=ST7a1aK_lG0\" target=\"_blank\" rel=\"noopener noreferrer\">the trailer<\/a>), which could be used to create an authentic sense of time and increase the chances of&nbsp;<em>cross-promotion<\/em>(through the selling of soundtracks etc.) (cf. Smith 1998). Similarly, modern films, like Ron Howard\u2019s racecar flick&nbsp;<em>Rush&nbsp;<\/em>(2013),&nbsp;<em>flaunt&nbsp;<\/em>their use of sound effects with an often densely layered use of&nbsp;<em>diegetic<\/em>&nbsp;and<em>non-diegetic sound<\/em>&nbsp;that naturally parallels the use of fast-paced editing,&nbsp;<em>close-ups<\/em>&nbsp;and bi-polar extremes of the&nbsp;<em>lens-length&nbsp;<\/em>(as Bordwell has pointed out).<\/p>\n\n\n\n<p>The sound of&nbsp;<em>Gravity&nbsp;<\/em>is also spectacular, and, as the use of 3D, it can only be experienced to its full effect in the movie theatres. What is most striking about&nbsp;<em>Gravity&nbsp;<\/em>and its use of sound, however, is not its multi-track, multi-channel recording, but the way in which it uses a multi-channel system and long stretches of quietude to create a claustrophobic sense of being lost in space. We hear you, Dr. Stone\u2026<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"has-text-align-center\"><strong>* * *<\/strong><\/p>\n<\/blockquote>\n\n\n\n<h2 class=\"wp-block-heading\">Facts<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Cited Works<\/h3>\n\n\n\n<ul><li>Allen, Michael (1998): \u201cFrom&nbsp;<em>Bwana Devil&nbsp;<\/em>to&nbsp;<em>Batman Forever<\/em>: technology in contemporary Hollywood cinema\u201d, in Steven Neale &amp; Murray Smith (eds.),<em>Contemporary Hollywood Cinema<\/em>. New York: Routledge, 1998, pp. 109-129.<\/li><li>Chion, Michel (1994):&nbsp;<em>Audio-Vision: Sound on Screen<\/em>. Translated by Claudia Gorbman. New York: Columbia University Press.<\/li><li><em>Dolby&nbsp;<\/em>(2014): \u201c<a href=\"http:\/\/www.youtube.com\/watch?v=bujNUvMous4\" target=\"_blank\" rel=\"noopener noreferrer\">The Sound of&nbsp;<em>Gravity<\/em><\/a>\u201d.<\/li><li>Figgis, Mike (2003). \u201cSilence: The Absence of Sound\u201d, in Larry Sider et al. (eds.),&nbsp;<em>Soundscape: The School of Sound Lectures 1998-2001<\/em>. London: Wallflower Press, 2003, pp. 1-14.<\/li><li>Gorbman, Claudia (1987).&nbsp;<em>Unheard Melodies: Narrative Film Music<\/em>. Bloomington &amp; Indiana: Indiana University<\/li><li>Halskov, Andreas (2008). \u201d<a href=\"http:\/\/16-9.dk\/2008-11\/side05_feature2.htm\" target=\"_blank\" rel=\"noopener noreferrer\">The Sound of Silence<\/a>\u201d,&nbsp;<em>16:9&nbsp;<\/em>#29, November.<\/li><li>Halskov, Andreas (2009): \u201c<a href=\"http:\/\/16-9.dk\/2009-04\/side04_feature1.htm\" target=\"_blank\" rel=\"noopener noreferrer\">Lad musikken tale<\/a>\u201d,&nbsp;<em>16:9&nbsp;<\/em>#31, April.<\/li><li>Langkj\u00e6r, Birger (2000).&nbsp;<em>Den lyttende tilskuer: Perception af lyd og musik i film<\/em>. Kbh: Museum Tusculanum Forlag.<\/li><li>Murch, Walter (2003 [1998]). \u201dTouch of Silence\u201d, in Larry Sider et al. (eds.),<em>Soundscape: The School of Sound Lectures 1998-2001<\/em>. London: Wallflower Press, 2003, pp. 83-102.<\/li><li>Schreger, Charles (1985): \u201cAltman, Dolby, and the Second Sound Revolution\u201d, in Elisabeth Weis &amp; John Belton (eds.),&nbsp;<em>Film Sound: Theory and Practice<\/em>. New York: Columbia University Press, 1985, pp. 348-355.<\/li><li>Sergi, Gianluca (2004).&nbsp;<em>The Dolby Era: Film Sound in comtemporary Hollywood<\/em>. Manchester: Manchester University Press.<\/li><li>Smith, Jeff (1998).&nbsp;<em>The Sound of Commerce: Marketing Popular Film Music<\/em>. New York: Columbia University Press.<\/li><\/ul>\n","protected":false},"excerpt":{"rendered":"<p>IN ENGLISH. In space no one can hear you scream. This presents an audiovisual paradox. Because how does one create an aural<em>verisimilitude<\/em>\u00a0in a space film, if virtually no sound is heard in outer space? In this article Andreas Halskov focuses on the sound of Alfonso Cuar\u00f3n&rsquo;s<em>\u00a0Gravity<\/em>\u00a0(2013), a sound design or sound score which in many ways is similar to that of Stanley Kubrick&rsquo;s\u00a0<em>2001: A Space Odyssey<\/em>\u00a0(1968).<\/p>\n","protected":false},"author":2,"featured_media":407,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[20],"_links":{"self":[{"href":"http:\/\/www.16-9.dk\/3\/wp-json\/wp\/v2\/posts\/389"}],"collection":[{"href":"http:\/\/www.16-9.dk\/3\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.16-9.dk\/3\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.16-9.dk\/3\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.16-9.dk\/3\/wp-json\/wp\/v2\/comments?post=389"}],"version-history":[{"count":0,"href":"http:\/\/www.16-9.dk\/3\/wp-json\/wp\/v2\/posts\/389\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.16-9.dk\/3\/wp-json\/wp\/v2\/media\/407"}],"wp:attachment":[{"href":"http:\/\/www.16-9.dk\/3\/wp-json\/wp\/v2\/media?parent=389"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.16-9.dk\/3\/wp-json\/wp\/v2\/categories?post=389"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.16-9.dk\/3\/wp-json\/wp\/v2\/tags?post=389"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}